In the world of film, "time and space" can be manipulated and appear a lot longer or shorter compared to what it will be in the real world. Directors have the ability to manipulate your camera, in order to increase the risk for audience believe something is real, if it's not. Also, they are able to come up with a decade appear like one day. This is actually the quality of the shoot.
Here's a significant tip to master for those who have to shoot the first short movie.
Each time a man walks from his house to some neighbor's house, he walks in the straight line in reality. In the film, he is able to be shot from various angles.
In fact, a high level bystander investigating a male walking from his house for the neighbor's house from left to right and you also cross the path, you'll now see him going from directly to left.
In a movie, a male going from his house to his neighbor's house will probably be filmed as going from left to right.
In the next shot, the man sometimes appears going from to certainly left, it's going to seem that he's going back to his house rather than continuing on his neighbour's house. The reason being the screen is two-dimensional therefore the viewer cannot literally "cross the street" and search from your other side without getting disoriented.
This is when the rule of "not crossing the line" also comes in.
To produce movies, you must shoot from merely one side with the line, to take care of directional continuity
When shooting movies, you should try and shoot from different angles,and alter them...
In the event you saw the video Inception, directed by Christopher Nolan (director from the Batman movies) up on an Oscar this season, you'll have noticed how this movie was shot from the 3 different perspectives, not simply angles, but the camera was always making the viewer feel he was looking from the different angle...
The Matrix is an additional fine demonstration of this 'directional continuity', too...
While shooting movies, you will need to contemplate, are you going to be the greatest shot in the frame. Working this out using story boards a very good idea, as you can envisage where exactly the best angle can be to shoot the actors when on location.